We Help Musicians Transform Their Skills Into Income Through the 5 Plug-in Process
Enter Your Email to Learn More

Explained: 8 Great Reverbs and When to Use Them

Reverb, or reverberation, refers to the persistence of a sound after it is produced. In other words, for how long you can hear a sound after it’s done playing.

Whether you just started mixing or you’ve been doing it for a long time, reverb is one of your most powerful mixing and production tools. And whether you’ve just started using it or have been at it for a long time, all the different types of reverbs can still be confusing.

So in this post, I’ll go through 8 of the most common reverb types and their most common uses.


Room reverbs emulates “the sound” of a room. If you walk around your house or any building, you’ll discover that different rooms sound different. That’s the reason for room reverb – to place whatever element you’re mixing into a physical (usually simulated) room.

Room reverbs work great to make elements flow better together as if they were in the same room. They also work wonders to breathe more life into dull and dry sounds without the reverb taking up too much space. They’re also great for making digitally created sounds more natural and realistic.

Most reverb plug-ins have dedicated room presents. If not, you can create your own by having a small to large-sized decay time (ca. 0.3 sec – 2 sec) with a relatively short pre-delay of 4-30 ms, depending on the room you want to create.


Hall reverbs are kind of like room reverbs, just bigger. Imagine a concert hall or a big indoor space.

Typical for hall reverbs are long decay times of about 2 to 4 seconds with fairly longer pre-delay than a regular room reverb. Due to the large space, the sound of a hall reverb will feel less dense than a room reverb. Cutting the high and low end on your reverb plug-in can therefore help better simulate the sound of a big hall.

Typical uses of hall reverbs are on orchestral instruments, pianos, and productions with a few elements that need a little help to fill out that empty space.


Cathedral (sometimes called church) reverbs are even bigger reverbs than halls. If you’ve been in a cathedral or church, you’ll most likely recall the huge amount of reverberation in there.

Besides the size of the actual room, cathedrals and churches are built with highly reflective materials, resulting in a very long-lasting decay time.

Decay times for cathedral type reverbs are usually between 8-11 seconds, so use them wisely. Typical uses for cathedral type reverbs are choirs and other instruments typically performed in such places. This is not to say you can’t use it for other, more creative purposes.


Chamber reverbs are reverbs created inside a reverb chamber. A reverb chamber is a room designed to reflect sound in a certain way by using reflective materials on walls and ceilings. It’s also common to place various elements within the room to shape the tone and density of the reverb.

While you most likely don’t have a room in your house you want to dedicate to be a reverb chamber, you’ll luckily find plug-in versions of this.

Given the characteristics of chamber reverbs, they’re great to use on guitar, vocals, drums, and other tracks you want to be prominent in the mix.


Ambience reverb is a kind of reverb that more or less only produces early reflections. Early reflections are the first reflected soundwaves that hit a listener after being reflected on a room’s surface.

Ambience reverb doesn’t necessarily reverberate a sound in a traditional way, but gives more depth and character by adding these early reflections you would find in any physical space. Humans use early reflections to determine the size of a space we’re in. The longer it takes for a sound to reflect, the bigger the room.

Ambience reverb is great to use on any dry sounding element that you want to give some movement and character, without it being too noticeable and reverberating. Typically synths and other computer-generated sounds will benefit greatly from ambience reverb.


Traditionally, plate reverbs are physically built. A plate reverb consists literally of a big, metallic plate inside a box. A microphone is feeding a signal in, and a second microphone is picking up the vibrations from the plate. This yields for a very distinct, synthetic-sounding reverb.

The construction of a plate reverb gives the possibility to create very short-lasting reverberation and long-lasting ones. And as I’m sure you’re well aware of already, you don’t need a physical plate reverb anymore. There are plenty of plug-in options out there, both free and paid.

Plate reverbs are great for any element that you want to give a synthetic, unrealistic reverb sound. Plates are a go-to for vocals, but do very well on synths and guitars, as well as drums and horns.


A spring reverb is very similar to the plate reverb mentioned above. The difference is that a spring reverb uses an actual spring to reverberate the incoming sound.

The sound of a spring reverb sounds quite literally like a spring. It’s bouncy, short, and prominent. While you’ll usually find spring reverbs inside a guitar amp or a recording studio, they’re broadly available in digital format as well.

Spring reverbs typically provide more low end than high end, and this is something you’ll want to keep in mind when deciding if you want to use a spring reverb or not. They’re typically associated with a more old-school sound, but can work well in today’s music as well. Typical uses of spring reverb are on vocals and guitars.


Convolution reverbs are reverbs created from recordings of a physical space. By properly capturing the impulse response of a physical space, or a reverb for that matter, it’s possible to digitally recreate this impulse response so it can be used as a reverb effect on a given element. Impulse response means the way a room or element responds (reflect) a sound.

Convolution reverbs are great if you have a very specific impulse response you want to add. Most convolution reverb plug-ins come with endless amounts of impulse responses to choose from, so the options are endless.

While convolution reverbs aren’t as broadly used as previously mentioned reverbs, they can really come in handy and works well on any element.

About Gerhard Tinius

Gerhard Tinius is a groovy producer, mixer, and audio engineer from Norway. He’s working as a mixer and mastering engineer while releasing his own music under Tinius.

We Transform Musicians Into Pro Producers So That They Can Earn an Income With Their Music

*Spam sucks and I will not share your email with anyone.

About me

About Audio Issues and Björgvin Benediktsson

At Audio Issues you’ll learn simple and practical audio production tips you can use right away to improve your music from your home recording studio.  Björgvin is the best-selling author of Step By Step Mixing and the founder of Audio Issues. He helps musicians and producers turn amateur demos into professionally produced records they can be proud to release.

We help home studio musicians and project studio producers make a greater musical impact in their lives by teaching them the skills needed to grow their hobbies and careers. We do this by offering simple and practical music production and success skills they can use right away to level themselves up – while rejecting negativity and gear-shaming from the industry. A rising tide floats all boats and the ocean is big enough for all of us to surf the sound waves.

Read more